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Something to do with Moral
#1
Maybe you could use the Moral mechanic to trigger different endings in the final version? For instance: If you told Keith to "get rid of his silly hat" at the start but performed Moral-increasing actions for the rest of the game, he'll call you out on it and no longer be your friend.
What I learned from Zenforms: The most efficient method of killing someone is to antagonize them.
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